Japanese developer Treasure has created games from Gunstar Heroes through Ikagura and Bangai-O -- Gamasutra quizzes CEO Masato Maegawa on the company's storied history and future. [01.05.09]
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Xbox 360 Reaches 8 Million In Europe [01.05.09] Microsoft says that Xbox 360's 2008 Christmas sales doubled in Europe over the same period in 2007, marking the console's most successful season yet in the region and giving it a one million-unit lead over the PlayStation 3 in the EMEA territories.
EVE Online Reports 45,186 Concurrent Users [01.05.09] CCP's EVE Online has reached a milestone, reporting a record peak of 45,186 concurrent users on its single-shard server. The game currently exceeds 240,000 active subscribers and is likened by its in-game economist to a "nation state."
Best of FingerGaming: From Crayon Physics Deluxe to Edge [01.05.09] Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering Crayon Physics Deluxe, IGF entrant Edge, and indie developer Luc Bernard's future iPhone possibilities.
Analyst: Big Media Buyouts Of Game Publishers? Not So Fast [01.05.09] The recession has brought with it plenty of increased buyout buzz -- are major media companies like Disney or Viacom going to consider buying big game publishers? Lazard analyst Colin Sebastian tells Gamasutra that the power of networked gaming plays a role, even if big deals may not be imminent.
Lionhead's Molyneux Foresees Price Pressure For Games [01.05.09] Despite the "value per dollar" argument in favor of current price points for games, Lionhead boss Peter Molyneux opines that 2009 could see price pressure for games -- and suggests that Christmas might be a better release window for sequels rather than new IP like LittleBigPlanet.
Gamasutra's Holiday News: What You Missed [01.05.09] Anxious to catch up on holiday stories? Just look to this Gamasutra round-up of breaking news (and bonus interviews) posted on the site over the break, from Worlds.com's NCSoft patent suit to Cry On's cancellation and more - full list within.
Gamasutra's Holiday Originals: What You Missed [01.05.09] Were you out of town for the holiday? Never fear, because Gamasutra is rounding up all the feature-length articles the site posted over the Xmas break, from Yuji Naka and PopCap interviews through Ratchet & Clank postmortems and in-depth design articles - full list within.
Pachter: Wii Two-Year Sales Soon To Beat PS2's [01.05.09] The Wii's life-to-date sales are about to eclipse those of the PlayStation 2 at a similar point in its lifespan, according to Wedbush Morgan analyst Michael Pachter, who says that while all game hardware is growing, investor concerns about video game stocks will continue until third parties can find more success on Wii.
Halo 3, Castle Crashers Top Xbox Live, XBLA In 2008 [01.05.09] Bungie's Halo 3 was the most popular game played online via Xbox Live during the year, and The Behemoth’s Castle Crashers was the most-downloaded Xbox Live Arcade title, according to Microsoft's recently-revealed 2008 top 20 data for the Xbox 360 service.
[More News...]
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Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist by Brandon Sheffield [01.02.09] Seattle's PopCap is heading for $170 million in sales this year, and Gamasutra sits down with CCO Jason Kapalka to examine clones, Bejeweled Twist, and why hex squares in puzzlers are "repellent". |
Gamasutra's Best Of 2008 by Chris Remo and Eric Caoili and Christian Nutt and Leigh Alexander and Simon Carless [12.31.08] Ending out 2008, Gamasutra puts together the definitive compilation of our year-end lists, from surprises through game of the year and beyond, with bonus reader feedback. |
Yuji Naka On New Beginnings At His Studio, Prope by Brandon Sheffield [12.29.08] Gamasutra presents a rare interview with Sonic The Hedgehog co-creator Yuji Naka, with the famed designer discussing why he left Sega, his new studio Prope and the innovative Let's Tap. |
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Featured Contractors:
dSonic, Inc. dSonic is a renowned audio production company dedicated exclusively to the games industry. They can create adaptive audio and implement sounds into your game's engine and their AAA credits include: Bioshock, Oblivion and Dark Messiah of Might & Magic.
Game Services Group Inc. *iPhone Game Development*
Experienced team of 27 Game Developers specializing in iPhone Game Development / Porting. If you have any properties you would like ported to the iPhone we would love to hear from you. E-mail: contact@gameservicesgroup.com
Valkyrie Entertainment Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms.
Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.
Matahari Studios ---ART OUTSOURCING SERVICES---
* Delivering AAA & Next-Gen quality
* 3D Modeling, Texturing, Rigging, and Animation
* 2D art and all your other art outsourcing needs
* On Time schedule, Reasonable Cost
* Clients include : EA,Sony Online,Atari
Streamline Studios Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.
Dhruva Interactive We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years.
All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment...
...and for always keeping our word.
Spiel Studios Pvt. Ltd. -- Online Game Development.
-- Mobile Game Development and Porting (incl. iPhone & Sidekick)
-- Game Asset development for PC and Console.
-- Worked with leading 'AAA' Game Developers & Publishers.
Trust us to deliver the Best Quality at Unbelievabl
Nikitova LLC * Delivers 100% of Assets for Next Gen AAA Title* Most Scalable & Largest Company on This List* Over 250 of Production team, Aiming for Long Term Partnerhsip* Exceeds Quality Expectations at Fraction of Cost* Satisfied Activision, EA, SOE
Ladyluck Digital Media *Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games.
*Clients include: EA, Activision, Ubisoft, Atari, Majesco
Artery Studio Over 100 years combined experience in the games industry.
Services ranging from:
- CONCEPT DRAWINGS
- LOW/HIGH POLY ASSETS (props, vehicles, characters, etc)
- RIGGING AND ANIMATION
- REALTIME/RENDERED CINEMATICS
Latest Contractors:
Noisework Productions [01.03.09]
ANX Labs [01.01.09]
CREOTEAM [12.30.08]
EGK Interactive [12.28.08]
Dreamspike Stuidos [12.24.08] |
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Telltale Games : Gameplay Programmer/Software Engineer [01.05.09]
Telltale Games : Senior Software Engineers - Core Technology [01.05.09]
Think Services Game Group : Internship with Think Services Game Group [01.05.09]
Tencent Boston : Senior/Lead Systems Designer [01.05.09]
Namco Networks America Inc. : Senior Game Designer - PC and Online Games [01.05.09]
THQ : Compliance QA Manager [01.05.09]
Rockstar San Diego : Natural Motion Behavior Engineer [01.05.09]
Rockstar San Diego : Animation Programmer [01.05.09]
BioWare Austin : Senior Web Developer [01.05.09]
ZipZapPlay Inc. : Software Engineer Video Game Startup [01.05.09]
Infinity Ward / Activision : Quality Assurance Testers [01.05.09]
Academy of Interactive Entertainment, Melbourne : Senior Programming Teacher [01.04.09]
Koolhaus Games Inc. : Programmer/Software Engineer [01.04.09]
Recoil Games : SENIOR PRODUCER - Earth No More / Recoil Games [01.04.09]
2K Sports - Visual Concepts : Software Engineers [01.03.09]
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Inside the IGF 2009: Sneak Peek at Resonance
Inside the IGF 2009: Sneak Peek at Minor Battle
Results from the Game Design Challenge: Collector's Edition
GameCareerGuide.com's Game Design Challenge: Dress My Sackboy
The 2009 Game Events List
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