[GC 2008] Prince of Persia shots. Q&A cu Ben Mattes |
|
Scris de dr. Lamer la Wednesday, 20 August 2008 (3186 hits) in GamesConvention 2008 Specials Lui Prince of Persia pare să-i meargă bine dezvoltarea, aşa că Ubisoft ne arată câteva imagini noi din jocul destinat să apară pe PC, PS3 şi Xbox360. Noul stil grafic pare să se potrivească de minune universului desprins din O mie şi una de nopţi, iar cele două personaje centrale ale jocului ne arată câteva acrobaţii frumoase. Prince of Persia
Prince of Persia Answers from Ben Mattes/Producer Could you introduce yourself and explain your role in the project? On which platforms will this new PoP be available? When will the games be released? Who is in charge of the development? How is it linked with previous PoP? Is having played to PoP the Two Thrones (or the 3 previous episodes) mandatory to fully understand the storyline? With Ubisoft’s new PoP video game, we are opening a new chapter in the Prince of Persia universe with a new story and a new Prince. Having played the previous episodes isn’t necessary to understand the storyline. What is the storyline of the game? The Prince will have to stop the rise of the ancient destructive God, Ahriman. This new epic storyline is close to Persian Mythology (Zoroastrianism). Additional information about the back-story of the game: Storyline has always been an integral part of all PoP games. With the new PoP video game, we not only have an epic storyline, but we are letting the player choose how the story unfolds within the same story frame. What have been your inspirations to design this new Prince? We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings. Like all epic heroes, what The Prince wears says a lot about who he is and what he has been through. We really wanted to communicate visually the dichotomy that is the life of a wandering adventurer. On one hand, he has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money. However, he is also perfectly comfortable putting function before form, wearing plain leather leggings to help protect his legs rather then dazzle the eye. We see that the Prince has a new appearance, but what about new abilities? What new tricks/attributes does the Prince have up his sleeve? In addition to his sword, he is wearing a gauntlet that will be used both in acrobatics and in combat. This bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style. For instance, by using the gauntlet, you will be able to slide down very high walls and cliffs. So be ready to discover some very impressive new moves in the coming months! Combat has evolved since the last games as our ambition is to add the reactivity and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a PoP game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed. We have also changed the role of the female character in a PoP game. No longer a secondary character, but instead a strong supporting character with heavy gameplay implications, the new female lead, Elika, will add value to every layer of the game: exploration, combat, acrobatics, puzzle-solving, storyline and overall immersion. She is a powerful companion of the Prince who accompanies him throughout the game - she adds an element of mystery, deepening the epic storyline. Our goal is to revolutionize the supporting character in an action-adventure game. How are you going to revolutionize the supporting character in an action-adventure game? Elika is always a positive for the player. She interacts with the player in combat, acrobatics and puzzle-solving and always in a positive and helpful way. She enables special moves such as cooperative acrobatics, special combo attacks and navigation. Additionally, all of her magical powers come into play when the player requests them. She can never be killed and will never force her will on the player. In terms of control, she will be controlled by AI but the player will have a specific “Elika” button to trigger specific coop moves, attacks and magic. Our philosophy is to leave as much control to the player as possible without having her bog down the fast-paced rhythm of the game. This way we add a layer of strategy and make sure the player uses Elika when and how he wants. Besides the gameplay asset that Elika represents, we want to build a strong bond between her and the Prince. Elika behaves as no other NPC has ever behaved in a video game. Can you give us more details about Elika’s backstory? What have been your inspirations to design Elika? She is very light. Her element is the air in opposition with the earth, that of the Prince’s. She embodies the fluidity in their duo. Even if she has magical powers, at first sight Elika is a human being; we didn’t want to reduce her to her magical abilities. On that specific point, we drew our inspiration from Arwen in Lord of the Rings. Her magic is graceful with arabesques in contrast with the Corruption which takes on tribal forms. Have you developed a special engine for this version? Animations have always been a key element of the Prince of Persia games; can you describe some of the moves the Prince can perform? What are the specific technologies you developed for this episode? Are there any particular achievements you’re proud of? On which basis do you consider that this PoP episode will be truly next-gen? AI: Artificial Intelligence is where we are focusing most of our next gen effort. This choice will pay off in the quality and depth of the relationships you will experience with our NPC, enemies or allies alike. Graphics: There is a difference in graphical quality between the previous PoP and the new PoP, obviously due to next-gen technology Characters: The new Prince will displays 13 times more polygons than the previous Prince, and even more than Altair in Assassin’s Creed. To give you a reference, there will be more polygons in the next-gen Prince’s hair than in the “old” Prince himself. Every detail of the faces, clothes and accessories of the characters will feel next-gen thanks to hi-res textures, specific lighting systems and shaders. We have developed new systems such as skin morph, wrinkle map, indirect lighting and occlusion to beautify our universe and characters in a way which was not possible on old gen. Environments: The richness and the high quality of the Persian environments have always been a key element of PoP games. Thanks to next-gen technology, we are able to create vast outdoors worlds PoP fans have never dreamed of as most of the game takes place outside in a fantastic mythological Persia.. Whereas in previous PoP games, the player was mostly confined inside palaces or cities. Each environment will go through different stages - from totally “safe” to almost completely corrupted areas. We have developed an organic corruption which creeps through the world and makes it decay. It is a living substance that will interact with the player and challenge him. It already looks quite impressive so I can promise you this will look amazingly next gen! Structure: For the first time ever, the Prince will evolve in a non-linear adventure. The players will choose how they unfold the storyline by choosing their path in this open-ended world. This is technically possible thanks to next-gen memory capacities. The game has a very different art style than previous PoP. Why did you change the art direction? Next-gen tools help us create a game which has a unique visual identity without sacrificing art to technology, which is often the case in video games. The Prince of Persia universe is so rich and special that it would be a shame to picture it in a photorealistic way. It calls for fantasy and almost poetry to be true to its Arabian Night origins. What are your ambitions behind one the biggest franchise in the video-game industry? We strongly believe that we will rejuvenate the PoP brand with strong innovations and a whole new experience that will not only excite our current fans, but will appeal to new fans. We are all excited about the new Prince of Persia; be prepared to see some amazing images in the coming weeks!
Doar utilizatorii inregistrati pot scrie comentarii.!
Powered by !JoomlaComment 3.26
3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved." |
|||||||
| < Precedent | Următor > |
|---|




Concurs GOW3: And th...
felicitari castigatoru...
Review PC Avatar: Th...
re: Mersi pt sfaturi ! -
Toate masinile din N...
sweet
Toate masinile din N...
Si totusi nici o masin...
The Expandables: act...
Tot ce am sa spun este...
Cheats Half-Life 2
re: salut - ma nu inte...
Concurs GOD OF WAR 3
mersi
[GC 10] Prezentat Ca...
Uau ! - Sper ca episod...
Cheats Need For Spee...
esti tare frateeeee
Cheat Codes The Godf...
parole la GodFather - ...