Scris de dr. Lamer la Tuesday, 11 March 2008 (257 hits) in Essentials G Stiri
Tim Sweeney, marele Manitou de la Epic spune că PC-urile sunt deja depăşite de console în ceea ce priveşte jocurile. El crede că problema industriei jocurilor PC este că un PC orientat către publicul larg cu o placă video 3D integrată este de 100x mai slab decât un PC pentru jocuri:
„Retail stores like Best Buy are selling PC games and PCs with integrated graphics at the same time and they are not talking about the difference [to more capable gaming PCs]. Those machines are good for e-mail, web browsing, watching video. But as far as games go, those machines are just not adequate. It is no surprise that retail PC sales suffer from that. Online is different, because people who go and buy games online already have PCs that can play games. The biggest problem in this space right now is that you cannot go and design a game for a high end PC and downscale it to mainstream PCs. The performance difference between high-end and low-end PC is something like 100x.” Tim crede că problema sunt plăcile video 3D: toate PC-urile cu GPU Intel nu pot rula cel mai slăbuţ joc: „PC gaming is in a weird position right now. Now, 60% of PCs on the market don't have a workable graphics processor at all. All the Intel integrated graphics are still incapable of running any modern games. So you really have to buy a PC knowing that you're going to play games in order to avoid being stuck with integrated graphics. This is unfortunate, and this is one of main reasons behind the decline of the PC as a gaming platform. That really has endangered high-end PC game sales. In the past, if you bought a game, it would at least work. It might not have been a great experience, but it would always work.” Dacă într-o bună zi, CPU vor fi suficient de puternice ca să fie în pas cu redarea software, situaţia s-ar putea schimba. Tim crede că mărirea puterii CPU care integrează acum multi core ar putea aduce soluţionarea problemelor noastre: „If you look into the past, CPU makers are learning more and more how to take advantage of GPU-like architectures. Internally, they accept larger data and they have wider vector units: CPUs went from a single-threaded product to multiple cores. And who knows, we might find the way to get the software rendering back into fashion. Then, every PC, even the lowest performing ones will have excellent CPUs. If we could get software rendering going again, that might be just the solution we all need.” Interviu Tim Sweeney
Tags: Stiri Essentials G Plăcile video 3D distrug PC-ul
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