Scris de dr. Lamer la Sunday, 09 December 2007 (30307 hits) in PC Stiri  Ce aţi spune de un Call of Duty 5 ambientat în perioada celui de-al Doilea Război Mondial? Da, iarăşi! De unde ideea asta? Dintr-un anunţ de angajare publicată de Treyarch în care developer-ul caută un level designer. Treyarch sunt „nişte ăia” care şi-au permis să dezvolte Call of Duty 2: Big Red One şi Call of Duty 3, ambele pentru console. „Qualifications : Level Editor experience with Radiant, Unreal, or Quake. Radiant preferred. Working experience with First-Person Shooter or Third-Person Shooter genres (console or PC). And if you're a fan of World War 2 shooters, then even better!” Ehm, cu atât mai bine „dacă eşti fan de shootere WW2”?! Perfect, am avut Call of Duty 4 afară din WW2, vom avea Call of Duty 5 în WW2, după care Call of Duty 6 în viitor, Call of Duty 7 în WW2... Din moment ce în fiecare an va apărea un joc Call of Duty, Treyarch şi Infinity jucând un turn based în development-ul titlurilor, nu vedem de ce partea a cincea nu s-ar petrece în cel de-al Doilea Război Mondial...
ANUNTUL
Level Builder - Call of Duty |
Description | Treyarch (an Activision studio) is looking for talented and motivated Level Builders to join the team that developed Call of Duty 3, Call of Duty 2: Big Red One, and Call of Duty: United Offensive! We have positions open for both Multiplayer and Single Player builders. We are located in sunny Santa Monica, CA, close to the beach. Treyarch is dedicated to making AAA quality, commercially successful games, with the best and brightest talent. If you are ready to do the best work of your career in an environment that supports, enables and rewards you, please read below to see how you can become part of the Treyarch team: Level Builder Tasks: - Build realistic levels for an industry leading First-Person Shooter action war franchise using Radiant quickly and efficiently.
- Detail & polish levels (including lighting) based on photo reference, concept art, and design documents.
- Take direction from design leads to refine mechanics of the map.
- Research subject matter for history and look of the map.
- Be able to meet deadlines and communicate clearly and effectively.
- Work effectively as part of a design team to formulate strategies and implement ideas.
| | | | Qualifications | | Level Editor experience with Radiant, Unreal, or Quake. Radiant preferred. Working experience with First-Person Shooter or Third-Person Shooter genres (console or PC). And if you’re a fan of World War 2 shooters, then even better! Working knowledge of the following languages: C++, LUA, Unreal, or GSC. GSC or C++ preferred. MOD Community experience is good. Industry experience is better. Must have a demo reel or portfolio of screenshots available to be able to interview. |  | Profile |  | | | Job Field | | Game / Level Design | | | | Locations | | California-Santa Monica | | | | Organization | | Treyarch |
Tags: Stiri PC Call of Duty 5 se întoarce în WWII ww2 wwII call of duty 5 call of duty infinity ward modern warfare activision cod5 fps cod 5
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