Scris de dr. Lamer la Wednesday, 03 September 2008 (321 hits) in PC Stiri Dacă PC Zone a publicat primul review - pozitiv – al lui Stalker: Clear Sky (88%), următoarele review-uri sunt mult mai rezervate, CVG, Eurogamer şi IGN punctînd jocul cu maxim 70%. Spicuim câteva chestii neliniştitoare: Gradul de dificultate prost echilibrat: Artefactele sunt greu de găsit; Adversarii îţi aruncă grenade pe care cu greu le poţi evita şi care te omoară cât ai zice „stalker”; Dacă nu vrei să te bagi prea mult în quest-urile secundare rămâi sărac lipit pe toată durata jocului; Dacă laşi bandiţii să se apropie prea mult, se declanşează un script şi te trezeşti deposedat de toată agoniseala imediat ce s-au încheiat dialogurile; Adversarii sunt câtă frunză şi iarbă, aşa că noaptea nu poţi scoate nasul pe afară.
Războiul facţiunilor: Este repetitiv şi modifică însăşi esenţa jocului. Facţiunile sunt indicate pe un radar, aşa că le cunoşti exact părerea despre tine şi puterea. Aliaţii tăi îţi cer tot timpul ajutorul, iar adversarii îţi sar în cârcă în număr ridicat... Aveţi mai jos câteva idei pe care le-am extras în original din review-uri: „Sequel Clear Sky […] take on the Zone, though fundamentally very similar, is seriously overpopulated, cursed with awful writing and saddled with design madness that makes progression a cheerless chore rather than a survivalist joy. 'Atmosphere' is a dangerously vague word to apply to a game, but it's the touchstone description of what the original Stalker did best: spookiness, grimness, weird beauty. Atmosphere is what Clear Sky most critically lacks, and why it could be the most disappointing PC game of 2008.” (Alec Meer, IGN, nota 7/10). „The main problem for Clear Sky is that the faction warfare is simply no fun. There are a number of reasons for this: one is the way that it is presented. The fact that this is quite clearly a game, with stats and points of interest marked out on your PDA map, removes any mystery the Zone might have held. Rather than hiding the mechanisms of how your battle is progressing, or what a particular faction thinks of you - as the original game did - it's all laid out so that you can see it failing to work. This objectification - game-ification, if you will - does Clear Sky no favours. It shatters the atmosphere, and dissolves the idea that you are in some kind of uncharted wilderness. Hell, it even marks 'mutants' on your PDA, as if the anomalous horrors of the Zone were just another tick-list attraction to be marked off and then killed on your ballistic tour of the area.” (Jim Rossignol, CVG, nota 6,8/10) „The problem is simply a string of design and balancing issues. In practice, after I received my first artifact in the training sequence, I didn't get a second for at least ten hours of play. That's "get", not "find", by the way. In some cases I was in the right spot - or, at least as close as I was when I managed to get hold of one - but completely failed to make the thing appear. In most cases, however, the area I was lead to was toxic above what I could survive for long enough to locate the tricky blighter without burning medkits. So I mostly just ignored it and carried on.” (Kieron Gillen, Eurogamer, nota 7/10) Vă amintesc că Stalker: Clear Sky apare vineri, 5 septembrie, aşa că nu mai e mult până să vedem şi noi cum stau treburile în acest prequel/sequel. PC Zone review scanat http://oblivion-lost.de/index.php?zone=design2&lang=en&page=news&action=news_detail&newsid=2807 IGN Review http://uk.pc.ign.com/articles/906/906864p1.html CVG Review http://www.computerandvideogames.com/article.php?id=196325 Eurogamer Review http://www.eurogamer.net/article.php?article_id=228698&page=2
Adauga la favorite (0)
|
- Please keep the topic of messages relevant to the subject of the article.
- Personal verbal attacks will be deleted.
- Please don't use comments to plug your web site. Such material will be removed.
- Just ensure to *Refresh* your browser for a new security code to be displayed prior to clicking on the 'Send' button.
- Keep in mind that the above process only applies if you simply entered the wrong security code.
|
Gamoholic - Play before you drink |